The enemy’s “Sunkiller” ships still patrol the seas and deep waterways with absolute impunity, their weapons are capable of torching any ship or legion of soldiers who dare approach them.
Despite the recent conflict, these creatures have not been idle and many of their plans are close to fruition.Īdditionally, while the J’Teth have suffered a devastating defeat and large areas of mainland Werdill have been reclaimed, the foe is far from done. Southern Fallstav has always been a home for beings of maliferous intent. The war has served as an excellent distraction for their many twisted machinations, and before the cauldron of ill tidings has its chance to overflow the heroes of Sylverfern have a brief opportunity to look around and take note. However, in the wake of the J’Teth retreat many ancient evils which have lurked in the shadows of Southern Fallstav begin to be revealed. Known as a ‘hotbed’ for many troubles, regretfully the young Lord must oversee the three lands without aid, at least for now. The three Baronies of Sylverfern, Blutmund and Fisherman’s Wharf are in mourning for their lost leader, and the High Lords of the realm extend their sympathies to young Lord Kendarick Huntsilver over the loss of his mentor. "Drink to now, Not to tomorrow" - House Von Meadows But for now, rejoice and celebrate with libations for the kingdom of wine awaits. The news of a new king has spread and the festival is to be held once again.Ĭan a land with such a history of violence and death ever be the same? Now the Heroes of Middlehaven travel to a land of luxury and wine and also its dark secrets. Now, the festival will be celebrated for its original purpose and not the bloody history it had been known for. The wine barrels flowed like never before and the festival once used for the crowning of kings became that of the liberation from Ivarthorn the Mad Baron. The region of Southold then rejoiced with a time of peace. The only surviving bastard child Illya Von Meadows was to inherit all the lands and titles, since no heir of the Ivarthorn was still alive. Succumbed to madness he threw himself off from the Southold keep, ridding the land of a true evil once and for all. The mad baron took his own life after killing his own children and wife. The fowl flew south and the game of the land fled, the howls of wolves filled once silent nights. But it was said: when the Moon and River became drunk with all the blood, the red haze fell down on the land. He and his black-robed servants performed unspeakable acts of unwarranted cruelty on peasants and nobility alike. Baron Von Ivarthorn was unnaturally cruel and demented with a heart black as night.
When the age of rulers ended, the Ivarthorns great house of old became a bloody orchestra of death and depravity. Not replace the story and players with non-combat characters are still quite useful. However, unlike manyīoffer LARPs which are only about the fighting, our game is much more story driven. We are a Boffer LARP because we simulate combat encounters with fake, soft, heavily padded weapons. We basically try to make it as What you See is What you Get as possible. Places, all items are represented with actual props. Everyone has a costume, all in-game locations are actual Into the game is keep you there without jarring out of game references. The best description would be an immersion LARP or role-play heavy Boffer LARP. Games like Monopoly are different, they are about the rules and winning. Role play is the point of the game, the rules are just there to help, (and keep everything fair). It’s a game where you get into costume and into your character. LARP stands for Live Action Role Play, and it's sort of like impromptu theater.